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Home • Created 2022/5/5 • Updated 2022/11/30 • Read Time 6min • Discord



Introduction Semiotics is the study of signs, symbols, codes, and how we map or derive meaning from them. I've seen it incorrectly described as a 'shapeology' by which visual forms can present themselves; a better description would be that semiotics is the study of how semantic itself can be assigned to and of the world and the structural or direct relations to which objects of being or pure semantic entities are arranged, making
semiotics a study of syntax and form manipulation as well. Semiotics typically describes language not as a limiter or director of thought, but rather that a shift in representation of objects by some convention is what becomes the common administrator of thoughts. Semiotics is then also narrowly a focus in epistemology related to hermeneutics. Traditional semiotic studies looked at things like why we associate owls with wisdom, how body language communicates emotions, or why circles represent unity/infinity. A lot of contemporary semiotics looks at linguistic and symbolic 'fitness' to try to make language more efficient, but I believe natural languages are already near-perfectly efficient. For example, take the most complex thing you can think of, assign the full description of that thing as a definition to a term, and now you have a single word that describes the most complex thing in the world. This is a compression algorithm with no upper or lower bounds, making natural language highly efficient in a way that obviates information bottlenecks. So instead of making communication more efficient, it seems obvious to me that better work is spent on making communication more intuitive. My KIoCSL project below is an example of one attempt at this whereby I tried combining a featural numeric system with an extensible formatting to allow for more intuitive maths. Made on 2021/4/14. KIoCSL explanation As further studies into symbolics and writing systems I have also made several fonts. Binesi & Cyberancient Font Examples
Towards A Perfect Symbolic Architecture I have abandoned the KIoCSL project in the introduction section, as well as the Snarl, SnorkOn the same page as Snarl., and Chromatophore projects in pursuit of a 'perfect' writing system. Each of the projects just listed have unique properties and I have learned interesting things from them, but they also each lack important features that make writing useful, so I have attempted to amalgamate their better properties into a new project that doesn't
contain any of their drawbacks. From everything I have researched, the best and most comprehensive criteria for a truly useful, streamlined, and potentially universal writing system would be the following: 1 - Both human and machine readable with no transposition required. 2 - Captures every possible human-pronounceable phone/phoneme (like the IPA). 3 - Featural so as to make understanding the meaning of the symbols intuitive. 4 - Not difficult to write by hand. 5 - Formatless, or at least the read-direction can be fully dynamically oriented. 6 - Distinctly indicates logical operators. 7 - Directly capable of indicating tonal phonetics. 8 - Diacritic capacity to indicate musical notation for sung phonetics. 9 - Diacritic capacity for temporal indicators (like how fast you talk). 10 - No use of colors so the symbols can be flatly inscribed with no information loss. 11 - Easily masked for ciphering via a XOR or some other process. Snerx's Universal Featural Writing System The system I have made is an 8x8 pixel area, or 64 bits total, a standard chunk size in computing, that allows for both human and machine readable symbols that mimic the shapes parts of the mouth make when pronouncing them. This makes it featural and covers 1, 2, and 3 in the above list. There is a pixel of spacing between the mouth features in the symbols so the symbols can be clearly written by hand, covering 4 in the list above, and the formatting I use is borrowed from Snork so that the read-direction is dynamically oriented, covering 5 in the list. As far as 6-9 go, there is a 4x8 pixel area that can be appended, above, below, or on the sides of characters to act as a carrier for whatever you want to signify diacritically, but these might be able to all fit in the side columns of the normal symbols, as 7 in particular is already fully accounted for by the tonal markings of the throat. 10 is covered by the fact that a single color is used for all the writing, a lesson I learned from the Chromatophore project, and 11 is covered as a concomitant of 1 since you could easily make a binary or pixel mask that XORs all the text. I am not certain if this is purely an alphabet, syllabary, or logography, as it seems to me a combination of them. This could potentially work as a universal textual bridge language since every phonetic from every language is captured by it and the characters featurally describe how to produce the sounds they represent with your own mouth, giving you a more intuitive capacity for use over the IPA characters. What this also means is that every document transcribed into this writing system will be pronounceable by everyone regardless if they understand any of the source language. This means you will be able to fluently speak something in a different language so long as it is written in this proposed writing system. There is still a major problem with a writing system like this however, which is that compared to common scripts like Latin, the system proposed above would be quite slow to write with, forcing you to write every single sound used in a word, and further that you must essentially draw an entire mouth for each of those sounds. Despite this single drawback, I believe it solves many other problems with almost every other writing system ever created. If I'm horibly wrong and you want to yell at me, do so.
Miscellaneous The difficulties of creating perfect symbolic systems that work in all use-cases and remain optimally efficient become obvious with things like Michiel de Boer's work on segmented displays. As an example of poor or 'un-optimized' symbolics I would point to Ron Cobb's Semiotic Standard for spacecraft which doesn't rely on silhouetting, is hard to determine if borders are solid or dotted from a distance, and fails to work for other species that perceive colors differently than humans. An example of good symbolics would be Eve Online's icons, which have none of the prior problems. Some inspiration for conlang studies - Lojban, Ithkuil, Interlingua, Ygyde, and as an interesting hobbyist project, Hallowspeak (+). Purely aesthetic conlangs can have very interesting results too, like canonical Vulcan (+). Examples of unique symbolic design I used to study can be found in Atticus Bones' and Mnunu Nimune's work, as well as in .we_interfvce's book or academic papers.