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:: In-Game Currency and Economics ::
Snuff will be using an ERC20 token or a newer standard of Ethereum as in-game currency, proportionately distributed upon account creation with dynamic production and destruction controls to maintain a 100-coin average per user. This is a unique economic setup and provides myriad advantages for general economic frameworks, advantages for the promotion of the game, and economic incentive for the players of the game.
- Percentages -
The contemporary standard model of physics includes relativity. Space and time are measured in relative frames, implying reality itself operates under a relative frame, yet we don't account for any regular system this way. Through this game we are experimenting with ways to change this. The currency in Snuff is called Percent, and every user gets 100 units of Percent upon account creation. Percent is a dynamically scaling currency, minting and sinking itself in direct proportion to the number of users in the system. This means there will always be 100 whole units of Percent per account in the Snuff universe. As accounts are created, so too is Percent minted. As accounts are deleted, so too will Percent be sunk. Creating and destroying the currency in direct proportion to the actual number of people using it means the currency never loses its value as a monetary standard, purchase power and economic utility never inflates or deflates. In this system, the average person is always worth 100 Percent.
The currency symbol for Percent is %, and thinking of your money as a percentage of a whole, a perfect relative tally of how you score compared to the average, gives you direct insight into how well you have managed yourself, your time, and your relations to others in the game (and in real life in the meta-game). Since you are given a perfectly average sum of cash upon entrance into this system, whether or not you increase or decrease your economic status is no longer due to environmental or social or governmental factors putting pressure on individuals or strains on entire communities. This is a system where individual merit is king, and your successes or failures are yours alone. This is not a socialist system, it's capitalism that starts in the middle of middle-class, a fair capitalism in the way its ideal framework is described as being. This obviously does not mean everyone in this system will be rich, in fact we expect traditional economic distributions to emerge, the difference being that they are scaled in relative proportions rather than the disproportionate distributions of wealth we have seen in every system before. Proportionate, dynamically-scaling currency also means economic instruments become far more reliable and valves/pressure points become simpler to manipulate and maintain.
Through the loan system and other in-game mechanics, negative balances are possible. The way these are handled are with spending lock-outs where a user cannot spend any % until their balance becomes positive again. Incurring a negative balance is possible by spending more than you have in a single transaction, up to 25% (not to be confused with %25) of your total positive balance when you make the transaction. If a user dies with a negative balance then the over-spent amount must be sunk in addition the the %100 that is normally sunk. For example, if a character died with -%5, then %105 would have to be sunk to balance the average amount across the system.
The sci-fi world of Snuff, and the actual future for humanity, will not see a stop in thought regarding the separation of states from their social powers. Separation of church and state was a good start, but we're also going to separate money and state. In Snuff, as we strongly predict for our real future, money is not issued by any centralized state power, but is a decentralized, distributed, cryptographically secure, private, permissionless, open, and dynamically scalable protocol that was adopted not by general rhetorical consensus but by its resilience to attacks from everyone who has tried to steal, break, or manipulate it. Since these kinds of currency already exist in real life, and there's no good reason to not use real money in professional games, Snuff will use an ERC20 or equivalent token on the Ethereum network, with plans to just use Ethereum directly. Monero has also been considered for its immaculate level of privacy, but ETH has obvious advantages for smart contracting and integrating real-time social systems like you would expect in an MMORPG.
Percent, like any other cryptocurrency, is technically infinitely divisible, but for sake of usability and efficiency of price-discovery of items in the game (or real-world assets), Percent only has four digits of divisibility, making the smallest transactable unit 0.0001 Percent. This also means that since the in-game currency is a real currency with fiat-value ties, you can instantly exchange Percent for Dollars or any other currency. Additionally, having wallet balances and transaction values displayed as four-and-four character representations, the same way timestamps, time measurements, user IDs, and many other values and tags are displayed in Snuff, brings a uniformity to the Snuff universe where the most efficient, most streamlined, easily visually parsable standards and information are the ones that get used. Through this the Snuff universe presents a possible version of the future in which people are not restricted by implicit cognitive bureaucracy and instead are efficiently promoted to do real work, creative pursuits, and live dynamic lives instead of being taught by tired economic systems that the most meaningful form of existence is repetitive wageslaving.
This game is a way to test our proposed economic system, as well as many other mechanics and systems, before we roll out their instantiations in the real world.