This page contains projects we have already attempted as well as projects that we may
try to attempt in the future. Most of it is just for fun, so don't get too concerned
about the space nukes section.
We made a cosmic ray catcher and used it to gamble.
Or at least we tried to. High
energy particles from super novas sometimes slam into ram cards and flip a 1 to a 0.
wrote a script
for me that detects these kind of bitflips in allocated
memory space and we were betting on which half of the space a ray would pass through
first. The space was divided into two equally sized sections A and B, giving each a
50/50 chance of getting hit first. We even had a fancy image system that would swap
out the alien head on snerx.com's landing page with a new image indicating if A or B
was hit. IBM estimates that about one bitflip by cosmic ray happens per 256mb of data
per month, so we allocated 500mb of ram to the cosmic ray catcher process and waited
for a bitflip, expecting to see one in ~15 days. After three months with no
observation we realizated that modern ECC fully accounts for cosmic rays and would
never allow us to observe the bitflip, which is honestly something we should have
known beforehand but we were so caught up in the jocularity of taking a lofty and
beatiful idea like stars exploding and using it for something base like gambling that
we overlooked this obvious problem. We had ten friends betting on this cosmic ray
catcher and very anti-climactically had to resolve the bet with a cointoss instead. It
landed on tails. We will probably revisit this project in the future so we can
actually use cosmic rays to gamble.
Using CIA research to generate visual binaurals
. The famous-in-some-circles
documentation the CIA boldly hosts in their virtual reading room on their research
into a collection of projects they called the Gateway Process
illuminates a great
number of things; primarily that the CIA fully believs, and has invested millions of
dollars into, parapsychological spirit magic, but in a very serious and scientifically
reproducible way that allows you, the layman
, to astrally project too! This is only a
half-joke because clicking the link above will make it very clear the CIA takes this
very seriously, and further that very well known physicists and neuroscientists were
either contracted directly or had their research used to carry out the the Gateway
This is interesting for many other reasons as well, but what we in the Snerx project
team have focused on is in trying to reproduce what the CIA calls a 'frequency
following response' from 'hemi-sync', now known more commonly as a binaural beat. The
CIA's documentation doesn't say anything controversial in this regard (even though it
may have been controversial at the time of their research many decades ago), so it
wouldn't be very worthy to try to reproduce this with audio - there are many videos on
YouTube where you can hear and experience a binaural beat. Instead, what we want to do
is see if we can generate a frequency following response that is trigged from visual
instead of auditory phenomena.
The way we plan on doing this is by taking two screens whose light is fully divided
between each eye with no overlap, like in a VR headset, and modulating the refresh
hertz and color projection to be within 30hz or lower of each other between the two
eyes. We will try refresh hertz first, with one eye's screen running at 30hz and the
other eye's screen at 60hz (or some similar combination), and if no response is
observed, then we will try the color frequency differentials to see if that has an
What we expect to observe is a visual binaural akin to the auditory binaural
experienced in a binaural beat, but instead of hearing the auditory illusion of a beat
produced as a response to the hemispheres of your brain synchronizing the auditory
stimuli, you should see the visual illusion of flashes produced as a response to the
hemispherese of your brain synchronizing the visual stimuli.
If we cannot find a way to produce a visual binaural in the same capacity that we can
easily produce an auditory binaural, this would still be a useful experiment since it
would tell us there is some special capacity that auditory sense has over your brain
in which visual sense does not.
Exotic solutions for warfare in space.
Joe Halderman's The Forever War
is the greatest
book I've found on the difficulties of combat in space, and it's not even about that.
It's a sci-fi novel more to be an allusion to the Vietnam war yet presciently desribes
what the real enemy in space is - heat. The biggest concern with space warfare is not
an armed opponent, but heat dissipation. It's really hard to cool things in space and
any kind of weapon system that generates heat (including your own body) needs to
radiate the heat away faster than you fire the weapon or it melts/explodes/dies.
Heat transference happens three ways: convection, induction, and radiation. Convection
is when free atoms like gases or liquids bump into an object and transfer some of its
energy, which doesn't apply to space since space is a vacuum. Induction is when heat
energy transfers between atoms that are bonded together like heat moving down a metal
rod, and this doesn't work for most things in space either because you usually want
the heat to leave the system entirely instead of being trapped in it and having a
run-away heat problem. So all that's left for cooling things in space is radiation,
where EM forces allow atoms to radiate energy away without having to directly transfer
it to any other atom or particle. The problem is that this is generally much slower
than the other options.
For any kind of space combat, with any kind of weapon system, you will be generating a
lot of heat. Radiating that heat away would require large radiation fins (like the
kinds you find on the sides of colocations) or something similar, and even then you
still can't radiate heat faster than you would be generating it by using the weapon
system, so what happens is you fire a few times and then have to wait for the weapon
system to cool down before you can fire it again. Lots of video games have mechanics
like this for scifi railguns or whatever, but it's actually more annoying in real life
since you would get very few uses of the weapon before having to wait for cooldown in
The solution I came up with is to just use conductive/convective transference to pipe
the heat directly into the payload being delivered. So you just say fuck it to
mitigating the heat imbalance and use it to your advantage by throwing it into the
munition you're going to send to the target anyways. This works in an obvious way with
missiles since the missile can get as hot as you want, it won't matter if they melt as
long as they are on the right path and far away from the firing system by the time
they melt. Conductive and convective heat capture are also useful for optimizing
sterling engines - something potnetially useful for internal mechanical systems of the
vehicle carrying the payload.
Unintuitively, this can also be used for temporary cloaking. True cloaking of a large
craft is broadly considered impossible by most astrophysicists and mil tech designers
because whatever wavelength of light you redirect typically amplifies the wavelengths
around it. E.g. blocking visible light generates more infrared light since retaining
visible light is adding energy as heat and heat is emitted as infrared. However, a way
around this is to use it to your advantage like the weapon system I limned in the last
paragraph. Yea you're going to be absorbing/generating a lot of heat, so just throw it
into a metal or dense-material cube until the material cannot load any more heat
without losing structural coherence and then eject the ultra-hot mass like a flare or
like a squid inking to run away.
Doing it this way means you could technically absorb all light wavelengths across the
theoretically observable spectrum and otherwise be completely invisible for however
long the internal mass you're piping the heat to can maintain integrity (after which
it would begin radiating more heat back than it can take in). There is also a ratio
equation that could be derived where you can exactly calculate the max sustainable
time of your cloak by relating the overall surface of your craft to the heat
capacitance and mass of the object you're piping that surface heat into.
The only way you'd be visually detectable is when you eject the super-heated mass, to
which you only need to clear a few seconds before being 'cloaked' again. You could
also be spotted if flying close to a craft and between any stars it's observing, as
you would be blotting out those stars. You could also be detected if you don't
maintain radio silence, much like a submarine is only stealthy when running silent.
This is all to say that warp drives are real, aliens have already visited, it's absurd
to think you need to pay taxes, no resource is ultimately scarce, the universe has no
edge and neither does your mind, for to place a limit on thought is to think both
sides of the limit. This world is abundantly expansive and inexhaustible; you will
never run out of ways to amuse yourself or worthy ideas to explore so long as you task
yourself with doing so. Get excited, be energized, do more.