BAD ENGINEERING
Last Updated 2022/1/7
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This page contains projects we have already attempted as well as projects that we may try to attempt in the future. Most of it is just for fun, so don't get too concerned about the space nukes section. We made a cosmic ray catcher and used it to gamble. Or at least we tried to. High energy particles from super novas sometimes slam into ram cards and flip a 1 to a 0. Odilitime wrote a script for me that detects these kind of bitflips in allocated memory space and we were betting on which half of the space a ray would pass through first. The space was divided into two equally sized sections A and B, giving each a 50/50 chance of getting hit first. We even had a fancy image system that would swap out the alien head on snerx.com's landing page with a new image indicating if A or B was hit. IBM estimates that about one bitflip by cosmic ray happens per 256mb of data per month, so we allocated 500mb of ram to the cosmic ray catcher process and waited for a bitflip, expecting to see one in ~15 days. After three months with no observation we realizated that modern ECC fully accounts for cosmic rays and would never allow us to observe the bitflip, which is honestly something we should have known beforehand but we were so caught up in the jocularity of taking a lofty and beatiful idea like stars exploding and using it for something base like gambling that we overlooked this obvious problem. We had ten friends betting on this cosmic ray catcher and very anti-climactically had to resolve the bet with a cointoss instead. It landed on tails. We will probably revisit this project in the future so we can actually use cosmic rays to gamble. Using CIA research to generate visual binaurals. The famous-in-some-circles documentation the CIA boldly hosts in their virtual reading room on their research into a collection of projects they called the Gateway Process illuminates a great number of things; primarily that the CIA fully believs, and has invested millions of dollars into, parapsychological spirit magic, but in a very serious and scientifically reproducible way that allows you, the layman, to astrally project too! This is only a half-joke because clicking the link above will make it very clear the CIA takes this very seriously, and further that very well known physicists and neuroscientists were either contracted directly or had their research used to carry out the the Gateway Process projects.
This is interesting for many other reasons as well, but what we in the Snerx project team have focused on is in trying to reproduce what the CIA calls a 'frequency following response' from 'hemi-sync', now known more commonly as a binaural beat. The CIA's documentation doesn't say anything controversial in this regard (even though it may have been controversial at the time of their research many decades ago), so it wouldn't be very worthy to try to reproduce this with audio - there are many videos on YouTube where you can hear and experience a binaural beat. Instead, what we want to do is see if we can generate a frequency following response that is trigged from visual instead of auditory phenomena.
The way we plan on doing this is by taking two screens whose light is fully divided between each eye with no overlap, like in a VR headset, and modulating the refresh hertz and color projection to be within 30hz or lower of each other between the two eyes. We will try refresh hertz first, with one eye's screen running at 30hz and the other eye's screen at 60hz (or some similar combination), and if no response is observed, then we will try the color frequency differentials to see if that has an effect.
What we expect to observe is a visual binaural akin to the auditory binaural experienced in a binaural beat, but instead of hearing the auditory illusion of a beat produced as a response to the hemispheres of your brain synchronizing the auditory stimuli, you should see the visual illusion of flashes produced as a response to the hemispherese of your brain synchronizing the visual stimuli.
If we cannot find a way to produce a visual binaural in the same capacity that we can easily produce an auditory binaural, this would still be a useful experiment since it would tell us there is some special capacity that auditory sense has over your brain in which visual sense does not. Exotic solutions for warfare in space. Joe Halderman's The Forever War is the greatest book I've found on the difficulties of combat in space, and it's not even about that. It's a sci-fi novel more to be an allusion to the Vietnam war yet presciently desribes what the real enemy in space is - heat. The biggest concern with space warfare is not an armed opponent, but heat dissipation. It's really hard to cool things in space and any kind of weapon system that generates heat (including your own body) needs to radiate the heat away faster than you fire the weapon or it melts/explodes/dies.
Heat transference happens three ways: convection, induction, and radiation. Convection is when free atoms like gases or liquids bump into an object and transfer some of its energy, which doesn't apply to space since space is a vacuum. Induction is when heat energy transfers between atoms that are bonded together like heat moving down a metal rod, and this doesn't work for most things in space either because you usually want the heat to leave the system entirely instead of being trapped in it and having a run-away heat problem. So all that's left for cooling things in space is radiation, where EM forces allow atoms to radiate energy away without having to directly transfer it to any other atom or particle. The problem is that this is generally much slower than the other options.
For any kind of space combat, with any kind of weapon system, you will be generating a lot of heat. Radiating that heat away would require large radiation fins (like the kinds you find on the sides of colocations) or something similar, and even then you still can't radiate heat faster than you would be generating it by using the weapon system, so what happens is you fire a few times and then have to wait for the weapon system to cool down before you can fire it again. Lots of video games have mechanics like this for scifi railguns or whatever, but it's actually more annoying in real life since you would get very few uses of the weapon before having to wait for cooldown in most cases.
The solution I came up with is to just use conductive/convective transference to pipe the heat directly into the payload being delivered. So you just say fuck it to mitigating the heat imbalance and use it to your advantage by throwing it into the munition you're going to send to the target anyways. This works in an obvious way with missiles since the missile can get as hot as you want, it won't matter if they melt as long as they are on the right path and far away from the firing system by the time they melt. Conductive and convective heat capture are also useful for optimizing sterling engines - something potnetially useful for internal mechanical systems of the vehicle carrying the payload.
Unintuitively, this can also be used for temporary cloaking. True cloaking of a large craft is broadly considered impossible by most astrophysicists and mil tech designers because whatever wavelength of light you redirect typically amplifies the wavelengths around it. E.g. blocking visible light generates more infrared light since retaining visible light is adding energy as heat and heat is emitted as infrared. However, a way around this is to use it to your advantage like the weapon system I limned in the last paragraph. Yea you're going to be absorbing/generating a lot of heat, so just throw it into a metal or dense-material cube until the material cannot load any more heat without losing structural coherence and then eject the ultra-hot mass like a flare or like a squid inking to run away.
Doing it this way means you could technically absorb all light wavelengths across the theoretically observable spectrum and otherwise be completely invisible for however long the internal mass you're piping the heat to can maintain integrity (after which it would begin radiating more heat back than it can take in). There is also a ratio equation that could be derived where you can exactly calculate the max sustainable time of your cloak by relating the overall surface of your craft to the heat capacitance and mass of the object you're piping that surface heat into.
The only way you'd be visually detectable is when you eject the super-heated mass, to which you only need to clear a few seconds before being 'cloaked' again. You could also be spotted if flying close to a craft and between any stars it's observing, as you would be blotting out those stars. You could also be detected if you don't maintain radio silence, much like a submarine is only stealthy when running silent.
This is all to say that warp drives are real, aliens have already visited, it's absurd to think you need to pay taxes, no resource is ultimately scarce, the universe has no edge and neither does your mind, for to place a limit on thought is to think both sides of the limit. This world is abundantly expansive and inexhaustible; you will never run out of ways to amuse yourself or worthy ideas to explore so long as you task yourself with doing so. Get excited, be energized, do more.