BAD PHYSICS Home • Created 2021/5/27 • Updated 2022/8/2 • Read Time 5min • Discord ______________________________________________________________________________________
The sections of this page are all things we've discussed during our lectures, formulated either by philosophers or physicists in the Diogenesis Table Society. Most of these ideas are half-baked and highly speculative. If you want to learn about how far modern physics has advanced, I recommend these incredibly useful infographics for overviews of physics and videos further explaining them on YouTube. All Particles Touch: The 'orbit' atomic model has been abandoned for 100 years now, despite still being taught in schools. The contemporary standard model of particle physics uses wave functions to describe particles as 'clouds of probability', and the clouds taper off exponentially with a limit line that says they never reach zero mathematically (but Planck length acts as physical limiter). This means, in the maths, all particles are touching each other infinitely throughout the universe, and in reality they are touching and overlap a good handful of other particles locally. In both cases, all particles in the universe are touching in a contiguous cloud quilt, which is loosely the basis of quantum field theory. Heat Death Will Never Come: In relativity, space and time have an inverse relationship. This means a wheel spinning at a constant rate will appear to spin slower the faster you fling it through open space. Another way this is commonly said is that the faster a particle moves through objective time, the slower its subjective time flows. Subjective versus objective time can be thought as 'internal' versus 'external' movement. If you combine this with the knowledge that space is expanding at an exponentially accelerating rate, we find that time is slowing down at an equivalent exponential rate. Put simply, the faster space expands, the slower time goes. This means there will never be an end to the universe; heat death never finishes since time slows down logarithmically the closer we get to its end. This also means the first five objective seconds of existence accounts for more subjective time than all of time to come, and five seconds of subjective time near the end of the universe will equate to trillions of years in objective time. There are weird eschatological studies that can be done because of this, but the main takeaway here is that time is infinite and will never end. Speculative Mass-Gravity: Thinking of gravity as an effect of mass has always been a placeholder idea; in reality it is more like, and better to think of it like, the other way around. Spacetime condensed is mass, and spacetime condensed at one locality results in the stretching of the spacetime around it which is then semantically and observationally equivalent to the typical way people think of gravity despite the explicit disinclusion of a 'force' or any 'matter'. As it turns out, we find that the exact amount to which spacetime is condensed or compressed is directly proportionate to the frequency at which the relevant strings occupying that space should vibrationally equate to. So what is really being described here is that by collapsing (amalgamating qua dialectical annihilation) our conceptual models for spacetime, gravity, and strings into each other, we can explain all three as a single entity. Stellar Cartography: FTL travel around our galaxy may be disorienting since the constellations you can observe will radically change depending on your location in the galaxy. But what doesn't change are the relative positions of other galaxies to ours, so mapping and making constellations out of those (and those alone) will provide a way to determine your position within our own galaxy even if you are randomly shot around in it. It would make sense to only bother mapping things that can be seen at least ~15 degrees above or below the accretion disc of the Milky Way since trying to look through the disc/arms of the galaxy could obscure the image made by optical instruments. Another possible addition to this could be the use of a percent-based unit circle, which we discuss on the /math page of snerx. Universal Topology: There were talks about applying Hausdorff dimensionality to the universe, which is conceptually easy since all you have to do is scale the universe by a factor of two and use a method like box-counting to estimate the dimensionality. While conceptually easy, this is practically impossible, so an easier task would be to scale something much smaller, like the solar system, voluminously by a factor of two and perform the same box-counting method. Most large bodies are spheroids and would average out more topologically interesting bodies like asteroids, which suggests the dimension of a spheroid may be the upper bounds of the universe's dimensionality at a number slightly bigger than 3. This raises a question - if the dimensionality of the universe is between 3 and 4, then do higher-dimensional entities actually exist? Soft Determinism: Entanglement is widely misunderstood by people but for this all you need to know is that entanglement results in the appearance of remote causation and thereby explains a good chunk of local randomness, which in turn makes causation in a local environment not hard-deterministic, but one could salvage a soft determinism, the fundamentals of determination itself, by having an account of universal correlation via entanglement's remote causation. You can plug in almost any standard framework for physics or metaphysics past this point.